Warning: DNSChanger Malware is out there and may be installed already on your PC

DNS (Domain Name System) is an Internet service that converts user-friendly domain names into the numerical Internet protocol (IP) addresses that computers use to talk to each other. When you enter a domain name, such as www.fbi.gov, in your web browser address bar, your computer contacts DNS servers to determine the IP address for the website. Your computer then uses this IP address to locate and connect to the website. DNS servers are operated by your Internet service provider (ISP) and are included in your computer’s network configuration. DNS and DNS Servers are a critical component of your computer’s operating environment—without them, you would not be able to access websites, send e-mail, or use any other Internet services. Continue reading

ArtPoloGabriel: Resource Speaker for an IT Seminar

Once again yours truly is again cordially invited as Resource Speaker (with team artsdigitalmedia.com ofcourse 🙂 for a Training Computer Literacy (Topics: Tips & Tricks: Amazingly faster computer, Understanding how computer works & its operation, Program & files protection, Internet and System Integration, Inter-connectivity and inter-operability, and Web design & development) – July 12-13, 2012 San Jose City Hall (City Hall Staff & Officials will be the participants)

UP Diliman 3d virtual tour at 3dxploration.com

Once again, team artsdigitalmedia.com made another 3d interactive virtual tour, and this time its the University of the Philippines, Diliman famous shrine.

Actually, the 3d file pattern came from 3D Philippines Initiative which is in Sketchup format for Google Earth. We extract the 3d file and rebuilt it using open source 3d authoring tools & utilities to comply with the web browser standards, then we program it using simulation engines for the collision & physics features.

We are hoping that all Pilipino will support our project http://3dxploration.com/ for this venture is created for every Pilipino.

3d interactive in less than 5 minutes

3d interactive 101 : Make a 3d interactive in less than 5 minutes

Introducing Blender 3d – its a free 3d modeling software with built-in game engine.

download it at www.blender.org/download/get-blender/ try getting the oldest version for our tutorial (new ones are great but we wont need too much for now, just the basic. In this tutorial i only use version 2.25 so try downloading the same version) – why the old version? well, you don’t need an army to defeat an easy enemy – gamers thought 🙂

install it on your machine, make sure you downloaded the right installer for your operating system.

open the application – you will see gray interface with many thin lines like the photo below:

 

artpologabriel001 [1024x768]

 

artpologabriel002 [1024x768]

go to “camera view” – see “menu – view” at the top

artpologabriel003 [1024x768]right-click the vertical thin black line – (see photo below), and hit G key to grab it (its the camera), then drag it a bit upward to see the grid lines (default floor), then right-click to end the dragging & position it.

 

artpologabriel004 [1024x768]

Now you will see a tiny flat square lying on the floor, you may want to scale it, right-click to select then hit S & drag to scale it. artpologabriel005 [1024x768]Scaled artpologabriel006 [1024x768]

hit Space – you will see a pop up menu, click add – Mesh – Cube

artpologabriel007 [1024x768] artpologabriel008 [1024x768] artpologabriel009 [1024x768] artpologabriel010 [1024x768] artpologabriel011 [1024x768] artpologabriel012 [1024x768] artpologabriel013 [1024x768] artpologabriel014 [1024x768] artpologabriel015 [1024x768] artpologabriel016 [1024x768] artpologabriel017 [1024x768] artpologabriel018 [1024x768] artpologabriel019 [1024x768] artpologabriel020 [1024x768]

 

 

 

click on the realtime button, make sure the cube is selected (its pink when selected)

add a sensor, just click it.. later we will adjust some option

then a controller, just click it again..

then an actuators, yes just click it..

connect the sensor to controller, by click & dragging the small gold icons to each other


add some parameters, find the dRot shift right click on the first column then put some numeric value, lets make it .01 value. this is actually adding local rotation X – to the cube (remember X Y Z axis? will explain it on my other tutorials later).

Back to the sensor – leftclick the button that says “always” and select “keyboard” – yes you just give it a user interactive option.

on the button labeled “key” – hit it then choose any keyboard key, i used SPACE for this tutorial

Let’s simulate it or let me say – run it on game engine, yes i said that this blender3d has a builtin game engine – awesome right 🙂 hit START GAME and voila – nothing happens 🙁

try hitting the SPACE key.. and if you followed the instructions the cube will rotate, everytime you hit SPACE on your keyboard.

Next, is.. play around with different value of actuators then try using other sensors’s options.. try adding other MESH objects like sphere, tube, etc..

NO PHOTOS – See this link

I will post other tutorials, shading the interactive interface, adding textures & materials, gravity, physics etc..

Basic & Simple HTML-CSS Menu show/hide SubMenu

This is my tutorial in making basic & simple HTML/CSS Menu that shows & hide SubMenus on Mouse Over. There are many other tutorials out there that maybe be better but quite complicated and heavy for beginners.

here it goes:

Create a style tag for your menu, dont forget the html/head/body tags – remember to put your stylesheet inside head tag.

<style>
.menu{}

</style>

Leave it without any parameters/option for now (later do as u wanted 🙂

next, add  the menu list

.menu li{}

if you want horizontal menu use float:left on list tags <li> else the default appearance will be vertical menu. then add your other style of your liking such as width, height, background-color/images, etc. (later recommended)

.menu li{ float:left}

next will be your submenu, hide it using display:none (or visibility: hidden for CSS3)

.menu ul{display:none}

Remember your main menu is at <li> tags and it holds your submenus at <ul> tags

<li>menu

<ul>submenu</ul>
<ul>submenu2</ul>

</li>

Now here comes the magic that will reveal the submenu when the mouse is located over the menu (hovering they say)

add the following to your style

.menu li:hover ul{display: block;}

then again, add your other style of your liking such as width, height, background-color/images, etc.

see it live at  http://artpologabriel.com/wp-content/uploads/2012/06/1.html

test it – submenu will be in – now u see now u don’t – state 🙂

 

Final code:

 

<html>
<head>

<style>
.menu{
float:left;
}
.menu li{
float:left;
display: block;
width: 200px;
height; 50px;
}
.menu ul{
display: none;
}
.menu li:hover ul{
display: block;
background-color: blue;
}
</style>
</head>
<body>

<div>
<li>home
<ul>home 1</ul>
<ul>home 2</ul>
</li>
<li>about
<ul>bout</ul>
<ul>bout2</ul>
</li>
<li>contact
<ul>contact1</ul>
<ul>contact2</ul>
</li>
</div>
</body>
</html>

 

 

Multi-user application – Demo Game – RC Wars

Here is the update of my earlier post Multi-user application using Unity3d now web based 🙂

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Updates:

Title: RC Wars (Remote control car wars hehe)

Controls:
WASD = move
Space = shoot
E = reset position (when your player got stuck up-side-down)

Game Objects:
Hummer = Player
Range Rover = Enemies (tons of non stop spawning enemies – will limit on next update)

Map:
Forest / Terrain – tons of trees and land obstacles

Features:
Shoot the enemies with unlimited bullets
Enemy now shots back player

Bugs: (will be fixed on next update)
Players starts on one exact location
Super unlimited enemy

How to play:

> Download and install this webplayer for windows    webplayer for mac
> Load the game click here – its around 1.5MB (yes its only that small for a very nice looking 3d game level design)
> Once loaded, select for either “Master Server”(recommended) or “IP Direct Connection” (option only in case u can’t use master server)
> On Master Server – click “Start Server” then wait for other computers/players within your Local Area Network (LAN) to see a server is running (refresh/retest connection) and join in when they see a new button with an IP address (of the server) – then click “Network” and voila – gameON!!!

> On IP Direct Connection – click “Start Server” – then give your IP address to other players on the LAN. – other players will type-in the servers IP then click connect – and voila – gameON!!!

Next features:
> Player life meter
> Player re-spawn
> Score board
> Chat
> Sound FX

Whats surprising is.. this entire 3d application only took me less than 3 weeks (2-3 hours a day) to work with while at my very busy working schedule  of course with a little help from my colleagues 🙂

Multi-user application using Unity3d

I been doing 3d interactive for almost 7 years now and yes, its been really hard to create one. You have to do 3d modeling, rigging, animation, export to compliant format properly, then the hardest thing of all – the coding to make it interactive or a game, then compile for web or offline based application.

Recently, i explored Unity3d and it gives me more power – rapid development – because in less time i  finished my application than other software I used before. Well, unity3d is a game engine – and not a 3d modeling app &  you still have to know Object Oriented Programming (C++/Javascript/Java/Python/As3 or Boo hehehe).  But unity3d has a GUI (like blender3d which is also one of the best software for free) that makes it quite easier than only imagining the 3d scene & objects using a text editors IDE alone.

In just 1-2 weeks i have deployed a simple multi-player 3d game. Yes, its not yet done, but the functionality is almost done. Building a network application really takes heck of time and efforts but with unity3d i can say that “i finally found the one” hehe. Back then it takes months for the same thing/output.

Well, please try my unfinished but working multiplayer 3d game created using unity3d.

Instruction, download and play – see “network.exe” run it –  click start server, copy the zipped file  to another computer with the same network, then type-in the IP address (replace the 192.168.10.1 with the server’s IP address) – then voila – you will see each other’s player (a box that will move & shoot using  WASD & Space keys). By the way there will be lots of gray cube (enemies with programmed Artificial Intelligence & rigidbody/physics) that will chase your player – enemies can be shoot but wont die for now hehehe

try it now – download here!

Free Mobile Applications – Coming Soon!!!

My team artsdigitalmedia.com is now venturing into mobile apps such as multiplayer 3d games for iphone, ipad, android & other mobile devices. The best thing about this venture is, this mobile apps will be FREE for download (as in free beer). Featuring the pilipino cultures / traditional games such as takip-silim, patintero, sungka, luksong-tinik, luksong baka, habulan-pulis, langit-lupa atbp. 🙂

We only hoping our fellow kabababayan will support our venture by simply downloading the apps and using it regularly. I think that’s not too much to ask, and its LIBRE so there should be nothing to be hesitate about using our mobile apps 🙂

Please regularly visit this website for the updates! Godbless 🙂

Do you want to be seen on a 3d game?

Want to be seen on a 3d game? Want to get more publicity? Send your photos & include a resume to contact(a)artpologabriel.com

Your photos must be with the ff attributes;
1. Head front view – exactly at the very front of your face, eye leveled camera view.
2. Head left view – must be at almost 90 degrees from the front.
3. Full body shot – front and left view. (wearing fitted dress, to get the contour of your body for 3d reference)

All photos must be clear with fair lighting like an ID picture, Jpeg/Png file format, atleast 300 DPI resolution.

Note: for those who have long hair, please tie it up, face up to your ears must be seen clearly, then send another set of photo with hair untied.

Sample photos for your references:

 

Make sure on the almost perfect front camera position

Pose this way, but not necessary nude.

We will create a gallery of 3d model character output & surprise you with your 3d poses, outfits & renderings like photos below 🙂 –

 

Oh not yet done, we will apply bone (armature /rigged / biped ) to the 3d models, then apply motion capture data for animations, then compile the 3d model for interactive use, then export / convert the the format to make the 3d file usable in 3d games –

WHOAHHHH TONS OF WORK FOR A FREE – 3D GAME 🙂 WELL ENJOY NAMAN PO ANG TEAM DOING GOOD DEEDS AND VENTURES 🙂