Project 3D: Sculpturing a base mesh “mold/stencil” for a product “Rattle Stick” -an American “Deer Hunters” newest/upcoming tool 🙂
3D sculpting is really an intensive task to do, it requires “keenest” eyes & a tons of “brains” for problem solving. Imagine an IGS Nurbs from SOLIDWORKS to a high poly mesh 3D model, eats up tons of CPU/GPU/Memory to accomplished.
And also sleepless nights 🙂
Tools: 3D Max, Maya, Blender, Mudbox, Sculptris & many more 🙂